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New From O'Reilly: Graphics & Animation in iOS--the Fun Stuff

May 5, 2011


We are proud to bring you two new titles by software developer Vandad Nahavandipoor that focus on graphics, animation, and better utilizing Game Center features—in other words: the fun stuff. We hope you enjoy these timely books.

Please email me if you wish to review Writing Game Center Apps in iOS or Graphics and Animation on iOS.

—Gretchen Giles, gretchen@oreilly.com

New Titles from O'Reilly

Writing Game Center Apps in iOS
Bringing Your Players Into the Game
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Learn how to integrate Game Center features directly into your iPhone and iPad apps with the recipes in this short and concise cookbook. Each recipe gives you the solution and the code for adding features such as leaderboards, user authentication, achievements, multiplayer games and many others, using Apple's GameKit framework in the iOS SDK.

"Personally I would like apps that I buy to be worth the money that I pay for them," says Nahavandipoor (@vandadnp). "This book makes sure you learn how to do some pretty 'funky' animations and effects in your iOS apps, enough to get you up to speed with Core Graphics and Core Animation."

Graphics and Animation on iOS
A Beginner's Guide to Core Graphics and Core Animation
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"There is nothing wrong with writing iOS apps that only have static views," Nahavandipoor says, "but if you incorporate graphics and animations in your iOS apps, you will immediately see a surge in sales."

Jazz up your iPhone and iPad apps with some slick graphics and animation—and keep users from looking elsewhere. This book shows developers with even little Cocoa programming experience how to create impressive graphics and animation effects with relatively easy coding. Learn how to incorporate smooth animations, load custom fonts, and draw images in your apps to achieve the classy look you want, with these practical recipes.

For a review copy or more information please email gretchen@oreilly.com. Please include your delivery address and contact information.

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